I see myself as a musical narrator. Through my music, I want to tell the story of your videogame, of its universe, its characters. I want to immerse the player in that story and make him feel the tension, the drama in the scenario, the sadness of the death of a character, the joy of a happy ending, …

To achieve this, I give great importance to musical colors and to the coherence of the soundtrack as a whole. And I meticulously work every detail of my music to spark emotions in the player.

I've been passionate about video games for as long as I can remember. As a child, I spent countless hours on a console/PC playing a lot of different games, especially RPGs. I even use to design games on paper during high school classes ! 

And that was nothing compared to when I discovered online games: Lineage II, Counter-Strike, World of Warcraft, Starcraft II, DOTA, etc. My playtime skyrocketed.

But for some reason I never thought of working in the video game industry, and even less as a composer since I didn’t know anything about music at the time.

It’s only after I finished my master in software engineering and I started working that I took an interest in music. I started learning piano and later took composition classes. My interest grew overtime until it became a real passion.

That’s why three and half years later I decided that it was time for me to start a new adventure ! I left my job and went back to college to study musicology, and joined the conservatory of music of Toulouse. There I was able to study a lot of music related topics (music history, analysis, harmony, solfegio, …) and build solid musical skills.

In 2019, I finally joined my passion for music composition and my passion for video games and started working as a freelance composer in the videogame industry !